***************************************************** Programmeren in Python voor Intermezzo ***************************************************** Basisbeginselen --------------------- .. toctree:: :maxdepth: 1 :numbered: 1 ch00_introduction/ch00_01_preparations ch00_introduction/ch00_02_editor_cli ch01_arithmetic/ch01_01_arithmetic ch02_datatypes/ch02_01_datatypes ch03_variables/ch03_01_variables ch04_strings/ch04_01_strings ch04_strings/ch04_02_fstrings ch05_basic_functions/ch05_01_input ch05_basic_functions/ch05_02_basic_functions ch06_turtle/ch06_01_turtle ch07_loops/ch07_01_while_loops ch07_loops/ch07_02_for_loops ch08_coordinates/ch08_01_coordinates ch09_functions/ch09_01_functions ch10_if_statements/ch10_01_if_statements ch07_loops/ch07_03_exercises Games programmeren --------------------- .. toctree:: :maxdepth: 1 :numbered: 1 :caption: Alien ch11_pygame_zero/ch_01_pygame ch11_pygame_zero/ch_02_sprites ch11_pygame_zero/ch_03_movement ch11_pygame_zero/ch_04_events ch11_pygame_zero/ch_05_score ch11_pygame_zero/ch_06_improvements ch11_pygame_zero/ch_07_summary .. toctree:: :maxdepth: 1 :numbered: 1 :caption: Fruit catcher ch12_pygame_zero/ch_01_introduction ch12_pygame_zero/ch_02_basket ch12_pygame_zero/ch_03_fruit ch12_pygame_zero/ch_04_score ch12_pygame_zero/ch_05_begin_end ch12_pygame_zero/ch_06_extras .. toctree:: :maxdepth: 1 :numbered: 1 :caption: Endless Runner ch15_pygame_zero/ch_01_introduction ch15_pygame_zero/ch_02_background ch15_pygame_zero/ch_03_animation ch15_pygame_zero/ch_04_jumping ch15_pygame_zero/ch_05_obstacles ch15_pygame_zero/ch_06_scoring_dying ch15_pygame_zero/ch_07_lives .. toctree:: :maxdepth: 1 :numbered: 1 :caption: Alchemy game ch16_pygame_zero/ch_01_introduction ch16_pygame_zero/ch_02_lists ch16_pygame_zero/ch_03_alchemytxt ch16_pygame_zero/ch_04_dictionaries ch16_pygame_zero/ch_05_files ch16_pygame_zero/ch_06_alchemy_pygame ch16_pygame_zero/ch_07_drawing_elements ch16_pygame_zero/ch_08_drag_and_drop ch16_pygame_zero/ch_09_inventory_and_workbench ch16_pygame_zero/ch_10_combining_cards ch16_pygame_zero/ch_11_resizing_inventory .. toctree:: :maxdepth: 1 :numbered: 1 :caption: Explainers expl_01_rotation_and_vectors/01_rotation_and_vectors.rst .. toctree:: :maxdepth: 1 :numbered: 1 :caption: Extra oefeningen ch13_pygame_zero/ch_01_arrows ch13_pygame_zero/ch_02_balls ch13_pygame_zero/ch_03_flying_ball ch13_pygame_zero/ch_04_brick ch13_pygame_zero/ch_05_speedbrick .. toctree:: :maxdepth: 1 :numbered: 1 :caption: Sprites maken ch14_paint_net/ch_01_paint_net .. lesson_00_preparations lesson_01_algorithms lesson_02_variables_and_loops lesson_03_coordinates_and_functions lesson_04_pygame lesson_05_fruitcatcher xtra_graphics/ch_01_paint_net xtra_walking_character/ch_01_walking_character xtra_bullets/ch_01_bullets